Hello Games reveals in-depth No Man's Sky 1.09 patch notes, includes slew of bug fixes
The latest update includes over 30 bug fixes addressing a wide range of technical issues.
British indie studio Hello Games has finally broken its silence on social media detailing the latest patch for its space exploration No Man's Sky, which includes a slew of fixes for bugs and other issues. The release of update 1.09 for both PS4 and PC was first announced earlier this week, but only promised "more bug fixes" without the full patch notes, leading some users on Reddit to list some of the changes discovered in the game.
After nearly a month of no tweets, the studio posted a pair of tweets on 23 September announcing the patch's release.
The second tweet linked to an earlier development update posted on 2 September that stated the team was busy addressing customer feedback and discussion about the game since its release in August. The post also addressed the studio's sporadic updates since No Man's Sky's rocky launch, assuring fans that "no matter what feedback you gave us, you have been heard and we are listening carefully."
The latest update includes over 30 bug fixes addressing a wide range of technical issues including recovering corrupted save files, improving scanning frame-rate, addressing various game crashes and more. The patch also addresses the issue of players who never received the Antimatter blueprint and were left stranded in their second solar system, unable to use their hyperdrive, which the development team says is "no longer possible" with the new update.
Patch 1.09 also tweaks some other elements in the sci-fi sim as well, making some aspects of the gameplay more difficult. For example, players will not be able to destroy the Gek factory door with just one grenade anymore. Your wanted level is now guaranteed to increase when destroying a door, regardless of the power of players' multi-tools.
With the update, it is also less possible for players to lose resources with an adjustment made to prevent you from opening crates if you have a full inventory and a fix for an issue in transferring fully stacked items between your starship and exosuit.
Although the game's newest update is a much-needed one to address some of No Man's Sky's various technical issues, it is rather unfortunate that the team is still dealing with the game's litany of technical woes rather than adding new post-launch content and features to its massive universe.
Since its release to massive hype and expectations, No Man's Sky came with multiple widespread technical problems and faced criticism from fans over the title's lack of features and alleged misleading pre-launch marketing, leading some to demand refunds for their purchase.
Even Shuhei Yoshida, president of Sony's Worldwide Studios, said he did empathise with fans saying the studio founder Sean Murray "sounded like he was promising more features in the game from day one" and didn't have a "great PR strategy." However, he did add that he is still looking forward to playing the game since Murray said they plan to add new features in the future.
No Man's Sky composer Paul Weir recently revealed that the game's first content update is currently in the works and will include some new music. However, he did not specify any other changes that will be included in the update or when the team plans to release it.
Prior to the game's release in early August, Murray teased that the team does plan to add the ability to build bases and own giant space freighters in future updates.
"We're developers, and our focus is first on resolving any issues people have with the game as it is, then on future free updates which will improve, expand and build on the No Man's Sky universe," the No Man's Sky team previously wrote. "This is a labour of love for us, and it's just the beginning."
Here are the complete patch notes for update 1.09:
Patch 1.09
- The game is now much more robust at recovering corrupted save files
- It was possible for players to circumnavigate obtaining the Antimatter blueprint using very specific steps, leaving some players stranded in their second system. This is no longer possible
- PC and PS4 galaxy generation more robust during compiling
- Exosuit messaging system no longer confuses "on planet" and "docked in station" visor notifications, removing all doubt as to the location of the player's Starship
- Improved framerate when scanning colossal structures such as Space Stations or Outposts
- Fix for some terrain resources being indestructible and therefore unmineable
- Exosuit messaging system now able to correctly differentiate between resource types. Deposits discovered by scans will now display as the correct element
- Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades
- Drone vandalism detection improved. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be
- Pulsedrive systems now fully offline during warping
- Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources
- When interacting with a Terminal, it will print out the players Journey progression. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages
- Fixed an occasional bug within the Exosuit system that caused controller prompts to display the wrong button
- Changes to player Standing with the Gek, Vy'keen and Korvax now display correctly within the stats menu
- Fix for loss of resources when transferring fully stacked items between the player's Starship and Exosuit in a specific order
- Fix for stacking products exploit. Resources salvaged from dismantled technologies now fill inventory slots as expected
- Exosuit and Starship messaging system now always displays the correct number of collected resources
- Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.
- Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types can now reach 100% completion
- Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected
- The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products
- Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the ship messaging system and Multitool names displaying incorrectly
- Fixed clipped text on save game restore buttons in all supported languages
- Fixed errant title bar on the menu screen
- Player Standing now updates in real time when interacting with members of the Gek, Vy'keen and Korvax races
- Minor fix for saves of a duration less than 2 minutes displaying as "1 minutes"
- Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity
- Fix for creature generation crash
- Fixes to prevent FPS spikes when encountering momentary performance bumps on PS4
- Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances
- Creature footfall now audibly echos within caves
- Fix for perpetual day time if the player updated in a specific order
- Bump shader version numbers for patch 1.09
- Fix for a rare situation where a player's save could get stuck in a crash loop due to saving at very specific point in planet generation
- Improved detection of available PC CPU cores and optimised settings for low-end CPUs with few CPU cores
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