Star Citizen Creator Says Game Will Feel Like 'It's Lived In'
Cloud Imperium Games recently announced that it managed to garner $49 million in crowd-sourced funds for its upcoming Star Citizen. In an interview with the Verge, the game's creator, Chris Roberts, talks about how achieving such a feat wouldn't have been possible if he had gone with regular publishers.
"If I had gone up to any publisher and said, 'Hey, will you give me $50 million to do a space sim on PC only?' everyone would say, 'Get out of here.' But we're in a situation where we're getting to do that.
"The biggest amount of pressure comes from myself. I can see this game. I've got a very clear picture of what I want it to be, and I get frustrated when we're not moving as quickly as I want us to move. I want it to be the best thing I've ever played."
And some of you might ask why the game is so expensive to build? Well, Roberts says it's because his team is trying to make things as real as possible, and such a feat will require a massive budget.
"For me, it's all about feeling like I'm in the world," Roberts says. "There's an attention to detail you need to suspend that disbelief and for me that is the motto of Star Citizen. We're going for that extra level of detail, so there's a real tactile sense to your environment. It feels like it's lived in."
Check out the entire interview here. Have something else to add to this article? Let us know in the comments section below.
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