Looking good so far, but there is always work to be done in Stardew Valley
Stardew Valley
Developer ConcernedApe has released the latest patch for its popular life and farming sim Stardew Valley, which improves marriage dialogue, harvesting from fruit trees and a large number of tweaks to general gameplay.
The 1.07 update also squashes a few bugs listed in the patch notes posted on the game's Steam page , which includes a lot of fantastic entries that will make no sense to people who haven't played the game. "Snow yams shouldn't appear in the desert anymore," says on entry. "Willy now likes most fish dishes," says another.
Stardew Valley is much more than the farming sim it first appears to be. Once you've got to grips with a life of agriculture, players can form relationships with other villagers, marry them , start a family, take on the dangers of the mine and fend off the looming threat of a big business looking to set up shop in the area.
Here's the complete patch notes:
Gameplay:
Spouses now say unique dialogues during festivals (most of the time), rather than the generic handful of dialogues Spouse stands next to you at the Dance of the Moonlight Jellies In-law dialogue... when you marry someone, their parents/relatives dialogues will change slightly to account for the change Sam, Sebastian, and Abigail now go to the saloon on fridays after you marry them. Spouses won't leave on rainy days, unless they have to go to work. Fruit trees produce higher quality fruit as they age. (once per year, up to gold star) Fruit tree harvesting now involves shaking the tree to drop the fruit Lightning strikes now have a unique effect on fruit trees Lightning is more likely to strike trees and crops, but lightning rods now have a very good chance of intercepting lightning strikes (if they aren't already processing a lightning bolt) Charcoal Kiln now requires 10 wood to produce 1 coal, down from 20 Maxed-out friendship levels will no longer decay Added another digit to the shipping menu money counters. Dying in mines is less harsh: money lost caps at 5000g, rate of item loss reduced, can't lose rings or the Your assigned movement keys are now used within Journey Of The Prairie King You can now retrieve powerups and coins that drop on the edge of the map in Journey Of The Prairie King The last two hearts are now greyed-out for marriage candidates until you give them the bouquet Willy now likes most fish dishes Adventurer's Guild now sells monster slayer rewards after you've unlocked them (you still get the free reward) Hardware mouse cursor option Bug Fixes:
Tools left in chests within farm buildings won't count as "missing" Poppy properly consumed in poppyseed muffin recipe Can no longer incorrectly "consume" trap bobbers (click to make them disappear with strange sound) Agriculturist profession no longer causes an extra 25% growth rate when speed-gro isn't present. Speed increase effects should now properly apply to very slow-growing crops. Fixed sunflower seed price at JojaMart Chests should no longer appear on top of you in bed after upgrading your house. Item placement with the gamepad improved, and there is now an option to show an item placement indicator Snow yams shouldn't appear in the desert anymore Sea Cucumber should properly appear in the fishing tab of the Shipping menu Farm animals should no longer get stuck on fences placed directly to the right of the barn door. Various minor bug fixes. Minor changes/fixes to dialogue
Stardew Valley is currently only available on PC.